Mmo game definition
Crowd control is an important group support ability when fighting multiple mobs. Usually abbreviated as CC. Abbreviation for Dark Age of Camelot. Direct Damage. Used to refer to a class of spells and abilities that allow players to damage enemies from a distance. The firebolt is the archetypal DD. The opposite of a buff. An offensive spell cast on enemies that weakens an attribute or combat ability.
An important stat for rogues and archers. Dragon kill points. A fairly elaborate score-keeping system used by guilds to fairly distribute loot based on participation and contribution to the guild. Damage over time. Refers to a class of spells that deals damage over a period of time. These spells typically do more damage than DD spells overall. A class of items or equipment that are very powerful and difficult to acquire. Usually found in the hardest dungeons and have the lowest probability to drop.
Typically only surpassed in strength by Legendary loot in some games. Characters level up when they gain enough experience points. The act of accumulating currency or items by constantly killing a mob or repeatedly performing a series of actions. Acronym meaning 'for the lose'. Similar to FTW but refers to a failture. For example, 'afk FTL : ' meaning the player's afk status caused him or her to lose.
Acronym meaning 'for the win'. Refers to the act, ability or event that's responsible for a victory. For example, "Stun FTW!!
Acronym for "Free to play". Refers to a game's business model where no up-front purchase is required. To be ganked is a term referring to one player being overwhelmed and killed by a large group. Can be either by a group of other players doing player-kill or a group of NPC monsters.
Used in a sentence, "I got ganked yesterday in Fel. Game Master. They monitor the actions of the game world and answer the questions and complaints of the players. They have absolute control and power within the game. If the crime breaking a law of the game, not the real world committed is serious enough, they could even expel players permanently from the game.
Title for a player who enjoys inflicting pain upon other players needlessly. If you kill newbies in a PvP game when you are level 50, you will gain no experience or benefit from the victimization beyond the pure joy of knowing you have given the player "grief.
Semi-permanent player groups. In typical games, players must use a substantial amount of capital to start the guild. A spell or skill that restores the health of the target. Could also be a call for help. If a player yells 'heal me' or even 'heal! A common attribute, also called hit points or HP, that signifies the character's life. Usually when health runs out, a player dies. Abbreviation for 'incoming'. When a player pulls for a group, he will use this as warning that a mob is incoming.
A common stat that stands for intelligence. A copy of a particular dungeon for a group of players. Instanced dungeons are parallel worlds which let different groups of players explore the same dungeon in separate groups.
Games like Vindictus and Dragon Nest are entirely instanced outside of persistent hubs, which are usually in towns. Most games allow the player controlled character to jump abnormally high in a reptitive fashion WoW though some games penalize players with a stamina cost for jumping EverQuest. All variants have the same meaning: okay. Used to confirm a statement made by another player. Example: "Can I have this loot? To lure a mob or player around while attacking or allowing allies to attack.
A player usually draws aggro by casting a mobility reduction spell on the target. The monster tries to follow the target but cannot catch up, leaving it open to attacks or the effects of DoT damage over time spells. Acronym for "Kill on Sight". Usually refers to characters who are disliked by a particular faction.
Kill Stealing. When one player attacks the same creature as another player and receives the reward for the kill instead of the person who originated combat.
Newer games have mechanisms for discouraging this behavior. Link dead - when a player is disconnected from the game, usually caused by lag or a faulty internet connection. Line of sight. A requirement of most ranged abilities, the view of the target must not be obstructed by any fixed obstacle such as a wall. Resting in order to gain back mana in EQ was called Meditating. This is the commonly used abbreviation, also shortened to Med, as in, "Don't pull yet, I need to med.
Short for mesmerize. A short-hand for a collection of abilities that temporarily stun or immobilize enemies. Falls into the more general category known as crowd control. When players attempt to create their characters as powerful as they can be by crunching statistics, planning their future routes, and any other methods in order to make their characters the statistically best character possible.
Massively-Multiplayer Online. Typically refers to online games without the RPG elements. An AI controlled monster. Abbreviation of modification. Used as both a verb and a noun. As a noun, refers to add-ons by 3rd party programmers designed to augment the game e. As a verb, refers to the act of performing this modification e. MUD Object Oriented. Decentralized Finance. Techopedia Terms. Connect with us. Sign up. Term of the Day. Best of Techopedia weekly. But, sometimes the boundaries of these MMO games are a bit hard to determine, as some games will fall into both categories.
In those cases, it is best to go with what the manufacturer deems the game to be. Page content. In The End. I replied to your previous comment. You could design a version of Tetris that could be considered an MMO though. The problem is you're telling me what you think an MMO should be. I'm just telling you how it is today, you're telling me how it ought to be. This is the last time I'm gonna bother wasting time saying this, because I've already explained it fully and completely.
Just because some people lie about their games and gamers are ignorant enough to be confused by those liars, doesn't change what it actually is. So Halo 2 was an MMO? How about an online Tetris game? I'm sure I can find one that supports two players. Is that an MMO? You said yourself, player count doesn't matter. Now we can argue to define "massive", but I think any rational person would define it as being larger than or on the higher-cusp of multiplayer player populations in a single instance.
That would not include Battlefield, Dirty Bomb or Dota 2. Because the former games are the absolute peaks of player numbers in a single game. Hundreds, sometimes thousands.
The latter max at 64, and some at 32 and even That 64 to jump is a far greater and clearer distinction than a 64 to We can also make the distinction between these two sets of games in player interaction. The former has base building, deployment equipment on large scales and tiers of command. Battlefield for instance has some of these, but is a run and gun affair, WW2 and Arma are certainly not and their gameplay is fundamentally different.
A Battlefield is far closer in a gameplay-sense to World of Tanks, than it is to an Arma. The term MMO is being applied to often to games that are not massive in sale. It should not be based on an active player base size but on the game design and how many players are supported in the instanced world at a time. As technology improves and the standard for multiplayer games increases from 12 to on average with some shooter peeking in the range, to be a MMO the game needs to exceed those numbers as the MASSIVE title indicates.
Otherwise it is just a multiplayer game. It's truly amazing how many people can't grasp this. I honestly don't know if it's more pathetic or hysterical the lengths they go to put their ignorance on display and rationalize their stupidity. The designation of "MMO" is simply a description of the scale of multiplayer a game is, nothing more, nothing less. Just because certain genres and subgenres of games tend to be more likely to be made MMO does not make features of those genres features of an MMO.
You could make an MMO that is nothing more than running around picking up rocks, or a massive poker tournament. No quests, no levels, no massive open world.
Just a massive number of players playing an online game together. Geez you two had some mad discussion lol , I personally can't really choose a side since I get both of you But yeah you could argue with how mmo means 1 game where a lot of people are playing at once but that's just my opinion I've always thought so even as a kid playing Diablo 2.
Heck, Diablo 2 was more immersive and the economy more player driven than most persistent worlds we see today Diablos are not. Hellgate London isn't Basically, Internet optional.
What a meaningless, irrelevant, and completely inaccurate article. There are exactly two "features" that qualify a game as an MMO, no more, and no less. It has to be online 2.
It has to be massiveLY multiplayer. The ONLY thing up for debate here is how many players it takes to qualify as "massive", but you can be damn sure 5v5 ain't it. Everything else you wasted time on in this article is completely, utterly, and in every way, irrelevant. If you could build a Tetris game or a card game where a few thousand players all played in the same game online together, it would be an MMO.
Or to be more specific, an online poker game with a thousand people at the same table would qualify. Wow, what a snore waiting for all other people to place their bets. I think you missed a few key points.
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