Reverse vampire sims 3
As far as Nikita is concerned, that's the only difference: something superficial. Interacting with a vampire while you are normal is no different than interacting with any other Sim. Eventually Nikita and Elvira become fast friends, thanks to a decent Charisma score and some concentrated relationship boosting over a couple days. Nikita then takes a deep breath and chooses the "Ask To Turn" social interaction. In truth, the command has been there the whole time, but unlike previous versions of The Sims and most fiction, a Vampire bite in The Sims 3 is a positive action.
AI-controlled vampires won't do it unless they're at a decent relationship level with the one who's asking for it. Elvira seems confused by the request but accepts and immediately bites Nikita on the arm. She looks like she regrets it for a moment, but after a flutter of ethereal bats that came out of nowhere, Nikita seems pretty happy.
She's got a neutral moodlet called "Unusual Blemish," but that's about to change. Over the next couple days, the bite starts to get itchy, and that moodlet changes.
Nikita lives life as normal as she can, though there is no initial way to reverse the bite, and it starts to bother her. She sticks with it though, and after two full days, the turn is complete! Now that the turn is complete, Nikita's need meters get slightly changed. Take a look at the screenshot to the right. Other than the color change, they're all the same except that the Hunger meter has changed to a Thirst meter.
Vampires can eat food, but doing so doesn't help them. Their only source of nutrients is blood, but they can get it several ways. The most extreme way to get blood is to drink it from another Sim, and there are two ways you can do this.
First, Nikita could simply use a "Drink" social command against any other non-vampire adult, which is a positive social interaction. However, despite it being a positive one, the target will decline if they're not at least somewhat friends with her.
After all, any Sim who donates their blood in that way receives a "Weakened" buff for 24 hours. Yes, strangely, it's a buff , not a debuff. While a Sim is under effects of Weakened, he can't donate blood again. This means that Nikita could sip blood from Saint, but only once per day, which wouldn't be enough to sustain her. If she gets really thirsty, she can go to any community lot and choose the Hunt self-interaction. This has her automatically look around and assault a random non-vampire adult, though this is a negative social interaction for obvious reasons.
Learn more. Vampires have been part of our collective for hundreds of years, at least in one way or another. Why not also remove any downsides to vampirism? Both of these mods are just meant to let you play around freely without worries or limitations. But what matters is that you can. I mean sure, you could make some plasma packs.
But who wants to hunt that many frogs? Turn Into Vampire Always Succeeds Check Out This Mod Another minor inconvenience that vampire Sims may run into from time to time is wanting to turn someone into a vampire and failing in the process. Especially during the day. Prolific creator LittleMsSam certainly thinks so. This is ideal for Sims with the Good Vampire aspiration. Vampires: Stop Pestering Me!
Long story short, they can be unbearable for the average sim. And it can even be used to cook vampire food given the recipe uses fruits. It just adds to the fun, really. The following ingredients are required:. Luckily by the time you reach Vampiric Lore Level 15, you can purchase seeds for garlic, wolfsbane, and plasma fruit.
All of them are easy to grow, and you're likely to have a decently high Gardening Skill just in the process of growing them. The plants can be grown indoors as well, but be warned: if a vampire does not have the Garlic Immunity Vampire Power , they will not be able to harvest the garlic.
Whether by bug or design, there is a small exploit you can use if your vampire has Level 15 Vampiric Lore but not Garlic Immunity. A different Sim can harvest the garlic and put it in the fridge, and then the garlic can be dragged from the fridge to the vampire's personal inventory. Although vampires suffer if they are near garlic out in the world, the garlic stench cannot escape their pockets and does not affect them. He later appears in Mission 6, where it is revealed that he has been turned into a vampire and is chained up in the secret passage.
The player then must pick the lock of the chain and speak to Mambo Loa about vampirism. She tells the player that the cure for vampirism is a heavy chocolate dish. The player then makes a Chocolate Decadence, and feeds it to Bayou Boo, which cures his vampirism. Vampires were introduced in Nightlife. They have bluish-gray skin, red eyes, and fangs. The game-generated Grand Vampire NPCs wear Victorian-style clothing, apparently influenced by historical depictions of vampires.
Vampirism is transmitted via the bite neck interaction performed by a Sim who is already a vampire, such as a Grand Vampire , who will initially only bite Sims with whom they have a high relationship; however, once the Grand Vampire has bitten a Sim, their likelihood of biting other playable or unplayable Sims is increased until the lot is reloaded.
Non-Grand Vampire Sims still require a high relationship in order to successfully bite another Sim. Other Sims can also Influence a vampire to bite another Sim, though it will likely be successful only if it is a Grand Vampire that is influenced to do so. In addition to their characteristic coloration and dentition, vampires possess unique animations such as stalking about with an arm over their face, transforming into a bat for faster or more efficient routing, and a scowling portrait in the interaction pie menu.
Vampires gain the Bleh!!! Teenage Vampires can get the undead scholarship to go to college, though the memory description will incorrectly describe the Sim as a zombie. Vampires cease to age past adulthood and cannot die of old age or starvation , even if their hunger reaches zero. Their motives become static during the night unless depleted by specific activities , but drop quickly during the day. A vampire exposed to daylight will sizzle and smoke and see their needs plummet rapidly; if they are not directed indoors quickly, they will burn to ash and die.
For this reason, they must sleep in a coffin or meditate during the day. Due to their nocturnal nature, they can be contacted via phone after other Sims complain of being woken up, but cannot be called between 7 AM and 6 PM; a vampire who owns a computer may be chatted with online at any time. Other creature Sims can also become vampires, and possess unique combinations of physical traits.
Alien , PlantSim , and evil-aligned witch vampires will have turquoise skin, while zombie vampires turn dark blue. Werewolf vampires will retain their vampiric appearances during the day, and look like werewolves at night. Servo vampires gain fangs, a red eye, and a small bat tattoo on their heads. If at any time the Sim grows tired of the vampire life, Vampirism can be cured with Vamprocillin-D , purchasable from the Matchmaker or brewable by witches.
Other Sims can Influence vampire Sims to drink Vamprocillin-D, provided they have the potion in their inventory this can be accomplished by giving it to them as a gift.
Once cured, the Sim will be returned to normal; they will be able to go out in the day but will lose all the perks of being a creature of the night. A testing cheats interaction exists for curing vampirism, but the interaction is bugged and does not actually cure vampirism. Sims will not necessarily have wants or fears related to vampirism, but if they do, all Sims except Knowledge and Pleasure Sims will fear it. Knowledge Sims will want it, and once bitten will fear curing it.
The memory of becoming a vampire is always positive, even if the Sim feared becoming one. The Grand Vampires will not appear in a neighborhood that does not have a Downtown sub-neighborhood associated with it. Vampires will not bite autonomously until a playable Sim has been turned into one. Since that requires some positive action on the part of the player, whether or not to have vampires other than the Grand Vampires is effectively a matter of player's choice. Jfade has a set of mods which can be used to control vampires' biting.
One keeps vampires from biting NPCs. This can be useful, as once Grand Vampires start biting autonomously, they may attempt to bite Mrs. CrumpleBottom , which can lead to game corruption.
Another only allows them to bite on residential lots, while the third disables biting altogether. The player's character will get turned into a vampire by Virginya Feng while doing a goal for Lincoln Broadsheet. While the player is a vampire their hunger need will drop faster while outside during the day. They will also have the bite perk which can be used to fill the hunger need at the cost of angering the individual bitten and lowering the player's sanity.
The player can cure themselves of vampirism by asking Mambo Loa about a cure which which will unlock a vampire cure recipe on crafting tables which requires garlic and plasma packs.
The bite perk will be retained after the player is cured and if the player uses it they will become a vampire again.
0コメント