Secret files tunguska youtube
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Perez' cell : Go to the passage on the left of the nurse. Enter the cell on the right. Look around at the blood, the tiles and grooves. The shape looks familiar. Check the mattress to see the newspaper about Nicole Charleroi. Check the surveillance camera. Read 'Change of leadership' in the diary. Nurse : Talk to Sabrina about Perez.
Ramon says he knows that Perez is gone and that he will be doing the beds now. The camera monitors are in the control room and Ramon has the keys.
Control room: Go to the courtyard where the worker is drilling. Get in the control room - See Ramon place dirty laundry in the container and goes back to the locked door. In inventory, combine the meat fork and the portrait to get skewered portrait. Use the skewered portrait on the wall beside the door. Wait and see Ramon go out and back in. Enter the room. Safe - Look around and note the monitors, VCR and the painting of the pirate on the left wall. Click on safe to start safe puzzle. The only clue here that has numbers is the painting.
The painting has a one legged pirate, with a 4 legged cat, a 2 legged parrot and an 8 legged spider. Click on 1 4 2 8 to open the safe. Take the videotape and use it on the VCR. Find out the person that took Perez. Caught by Ramon, Nina learns where Perez is hidden. Read 'Human experiments' in the diary. Small cave in beach : Talk to Perez. He needs to communicate. Go back to the sanatorium by clicking on the left of the cave.
Take the skewered portrait back. Go to the kitchen and use tongs on fire to get charred logs. Go back to the beach by clicking left of the main road. Give Perez, the charred logs and the portrait. Perez draws a symbol. Read 'Strange symbol' in the diary. Ireland, Pub. Max is standing by a pub in Ireland. Take the flag from the pub's wall. Go across the road. Read and take the tin sign for boat sightseeing of the island.
Morangie lives in an island. Fisherman : Go down the stairs and talk to the fisherman. He will loan you the boat for a bottle of whiskey. The locked door behind is the cellar of the pub.
Ask and get a fish. Use the flag on the water to get wet flag. Pick up the stone. Go up to the pub. Old Stevie's Pub: Talk to the barkeep. See if you can get the cellar key hanging on the post of the bar. Try talking to the sleeping guest. Take the tumbler from the table of the guest. Get the key and distract Stevie - He said that the guest Klaus likes to talk when he's awake.
In inventory, combine the fish and the tin sign. Place the fish on baking sheet in fireplace. Use the wet flag to take it from the fireplace and give it to Klaus. He will wake up and ask for lemon. Talk to the barkeep about the lemon.
Remember he mentions that the produce delivery men pass by here daily. Go outside and place the flag over the speed-traffic sign. Go to the fisherman across the road and use tumbler in the sea.
Go back inside the pub and hear a screech of brakes. Go outside and see a crate at the center of the road. Take the lemon from the crate. Take the flag off the traffic sign. Go back inside and give the lemon to the barkeep. Go to the fireplace and place the tumbler with sea water on the fireplace hearth. Take tumbler back and look at it in inventory and see salt.
Place salt on the barkeep's tumbler on the bar. Take the key from post. Cellar : Go across the road and down the stairs. Use the key on the cellar door. Look around and see a bench vice. Take whiskey from shelf and the torch on post.
Go to right screen and see nailed down board and barrels. Give the whiskey to the fisherman. Click on boat. Ireland, Castle. Courtyard : Talk to Lord Ken Morangie who is down the well.
He wants you to find the door that opens to the bottom of the well. Look around and see the chimney top that looks like a helmet on the roof at right. Be King Arthur and draw the sword. Close the shutter at left but ends up taking it. There are 3 entries to the castle here: the one above, the middle and the one on the right. Castle hall: Enter the middle entryway. Take a closer look at the picture of Lord Morangie.
Take note of the chair at center of room and check the fireplace. Go up the stairs and take the oil lamp. See a lever that controls the chandelier. Take the spearheads from the showcase. Read the history of Lord William from one of the books at left shelf. He was entombed without a funeral pyre and only with his robe and amulet. Go back to the courtyard and go through the top entryway.
Bedroom : Enter the first right passage. Look at the commode-drawer beside the bed and get a gold coin. Look at the pictures. Open the curtain on the right wall and see a passageway. Enter and see that it is blocked by grilled gate. Go back up. Lord William Morangie's statue - Look at the statue and note that it is missing items seen from his picture at the hall.
Open the first gate - Place the sword on the statue. A sound is heard. Go to the passageway and see the first gate is raised. Open the second gate - Place the shutter on the statue as the shield. Another gate is raised. Go down and see a raised drawbridge and niche on the wall. Make a ring for Lord William - Exit to the hallway. Take the wire hanging from the right candle holder.
Enter the second foreground right passage. Look at the maiden, torture rack and fireplace. Take the pliers from left table and iron chain beside the door. Exit to the courtyard and enter the right doorway. See Lord William Morangie's tomb. Use the torch on the torch on the wall to get burning torch.
Go back to the torture room and use the burning torch on the fireplace. Combine the pliers with the gold coin and then place it in the fireplace. Use the pliers with red-hot gold coin on the iron maiden to get pliers with red-hot gold ring. Go back to the courtyard and to the mainland by the bottom exit.
Use the tumbler on the sea. Use the pliers with red-hot gold coin on the tumbler to get ring and pliers. Get a helmet - Enter the pub's cellar. Go to right screen. Use the pliers on the board of the barrels to get long board.
Use the spearheads on the bench vice. Use the board on the vice to get a board that can be carried. Go up to the pub and take the rain gutter from outside the pub. Row back to the castle. Enter the middle entryway to the Castle hall. Place the board on the footstool. Place the stone at end of the board. Go upstairs and pull the lever holding the chandelier. There you go.
Go outside and pickup the chimney cover. Make leg guards - Go to the torture room. Place the rain gutter on the torture rack. Use the rack and take the separated rain gutter. Lower the drawbridge - Go back to the statue in the bedroom. Place the chimney cover-helmet on the statue. A mechanism is triggered. Open the third gate - Use the separated rain gutter-leg guards on the statue. Open the fourth gate - Use the ring on the statue. Get the amulet - Go down the secret passageway and look at the niche.
Take the key. Go back to the crypt. Click oil lamp on the coffin. Use burning torch on the coffin. Max gives Lord William his funeral pyre. A hole on the top of the coffin is exposed. Use the key on opening. Take the amulet. Combine amulet and wire and then iron chain to get amulet in chain. Go back to the bedroom and statue.
Open the well door -Use the amulet in chain on the statue. Well door : Go down to the end of passageway and open the circular well door. Meet Lord Ken Morangie. Talk to him and learn what Ken told Vladimir. Max talks to Nina in Cuba. They will meet in Berlin. Max arrives there but no Nina. Max gets a call from Detective Kanski to meet at the museum.
Max finds Kanski murdered. He wears a strange amulet. Meanwhile, Nina is pressured by Oleg to follow daddy's travel to the Himalayas and find the Dzopa tribe. Read the 'Research report', 'Murder' and Betrayed and forgotten' in the diary. China, Himalayan Cave. Nina is to check the cave while Oleg watches the entrance.
Read the message in inventory about Vladimir's expedition to the Himalayas. Take note of the drawing at the last page. Cavern : Look at the 3 holes on the wall. Take the skull on a peg.
Waterfall : Go to the next cavern. Check the relief on the wall. Look down the precipice. See the waterfall and a body on the ledge below. Use the peg on the rock. It covers the hole where the water falls to and the water rises. Take the floating bag of the dead man.
Check the bag in inventory and get a bone key. Go back outside and use the bone key on the bottom hole. It connects.
Go back to the passage and enter the opening on the relief wall. Another world : Look around. Look close at the head stone to see a puzzle. White disks puzzle - Move the white disk to different black circle to form a shape.
Recall the last page of the message in inventory. Make that shape for this puzzle. The mouth of the head of stone opens to reveal a stone disk. Look close and when you pull back, Oleg sneaks in and shows his true colors.
Nina is transported in the plane to somewhere. Sergej is also in on the plot. Antarctica, Station. Nina is in a bathtub. Sergej and Oleg want to drown Nina but there's no water.
Sergej and Oleg check the water pump machine and find out that a piece is missing. Read the 'Another betrayal' in the diary. Shower room : Nina wakes up in the bathtub. Check the camera above the tub. Take the plunger from right of room and some toilet paper from the sink wall on the left. Maintenance room: Check the drill right of door and the bench vice on the counter.
Check the open cabinet-armoire and get tapper , piece of something and silicon. Take the metal plate beside the vice and the master key right of the locked door. Check the incubator on the left wall. There's an egg in there. Open the locked door - Use the master key on the lock and see that the lock is iced over.
The key needs to be heated. Place the metal plate on the drill. Place toilet paper over metal plate. Use the drill and the paper will burn. Use the piece of something on the vice to get a bent piece of something. Combine bent piece of something with the key to get piece of metal and key. Use that on the flame. Use the piece of metal and hot key on the locked door. Exit to the ramp area. Ramp : Look at the keypad that needs numbers, door on the other side and the metal spikes.
See the elevator platform down below of the elevator shaft at right end of the ramp and an elevator shaft on the left. Control room : Enter the lit room on the left. See Oleg, Sergej and Nicole. Oleg has taken care of the saboteur. Read the 'In the lion's den' in the diary.
Check the locker-armoire on the left and get explosive. Exit the room and go to the stairs at right. Entrance : Check the water pump machine on the left. This is what was sabotaged. It is missing something. Check the elevator platform on the right. It is not stable. See spilled salt but it is not enough.
Take the f ishing rod. Nina is not dressed to go outside. Ramp : Climb up stairs to the ramp. Use the fishing rod on the platform below of the right elevator shaft.
Fish and get winter clothes which Nina automatically wears. Fish again and get laundry ball. Go back down and exit the station. Outside the entrance: Check the research station, the snow crawler on the left and the forest of antennae on the right. Pick up the bucket. Penguin : Go left of screen. Check the penguin. It looks like it is sitting-hatching something. Get to the saboteur - Check the sign on the right. Take the sign. Look down the precipice and see the dead saboteur.
Look at the hole left by the sign. Insert the explosive in the hole. Go down the crevasse and check the dead man. Take the amulet looks familiar , lighter and diary.
Read the diary in inventory. Learn about the events done by Nicole. Whaling ship : Exit back to outside of the research station and then go right outside of the station area. See a whaling ship. Check the hole in ice and the harpoon. The visuals are fine. The atmospheric background sound is often quite good, although not fully translated like the German voices heard through walls in a Cuban asylum.
The interface is average. All in all, there are worse games out there, on a technical standpoint, but this one is definitely not pleasant to play. Play Video. Essential Links. By Metascore By user score. All Current Games ». Psychonauts 2. The Forgotten City. Clone Drone in the Danger Zone. Exo One. Age of Empires IV. Halo Infinite.
The Artful Escape. Unbound: Worlds Apart. Twelve Minutes. Idol Manager. Boyfriend Dungeon. Thunder Tier One. The Good Life. What has the incident in concerning a huge Syberian explosion got to do with her father? Travel the globe in this stunningly visually crafted game and figure out the mystery surrounding the Tunguska explosion. Did you know Edit. User reviews 2 Review.
Top review. Fantastic Addition to the Point-and-Click Genre! Most games today are either shooters, or well, shooters, and there are many people like me or you that have no idea how to control a shooter game or how to play it. With a genre like this, it is easier, but still just as much fun as other games. Not to mention when a game like this comes out, it contains such nice visuals that you are practically drooling over how real and inspiring the background are.
The littlest things are made with such detail that the visuals of this game alone is a pull factor towards playing it. With such locations as Germany, China and even Tunguska itself, you know that the creators had a great time creating these backgrounds.
The cut-scenes, while there are plenty of them, are beautiful to watch and not only because the characters look real, but because it feels as if it is a true cinematic experience. Its almost as if you're sitting in a theatre and watching an action movie. The puzzles in Tunguska can be hard at times, but mostly they are just fun, silly puzzles that take maybe minutes to figure out.
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