Eternal poison game faqs




















Personally never used her for her magic so warden was the way I went but as usual it is your call. If you are taking the forest route flametounge would be a much better choice since most of those majin have fire weaknesses. It really helps balance out the team at this point. None of these majin are all that powerful and you should have no problem capturing them.

Ashley is going to be your main healer until you can pick up another person, but at least you know your leader should never die. Remember that Reyna can attack from anywhere between two and five spaces out in a straight line and Glynne can hit enemies one AND two spaces in front of him when two enemies are behind each other he can hit both with his spear.

Keep your team healed and you will do fine. Have everyone start going left again but split them up to deal with the two Apis. Vivian and Reyna have pyro I and Reyna should have Pyro II by now as well which should easily bring down all of the majin in two or less hits. Watch out for the Caprus at the top of the field, his attack is similar to Glynne's spear attack in that it hits for two squares.

Other than that just blast everything with Pyro I and piercing attacks. If you want to split your party up have Reyna and Glynne go one way and Vivian and Ashley the other after the split. I picked up Nena and Velnor for this stage and they held up pretty good.

As far as the battle goes Aquamotes are new and weak to fire and pierce and Velox are weak to fire and light attacks. Don't bother going left because you cannot climb up the ledges on that side, take everyone right and cut through the majin. This should be a walk in the park.

When you defeat them all the boss will be drawn out. Third Step Boss: Otakuphant, 6 additional Enemies Treasure Chest: None The first thing you should notice is that you go back to the pre-battle screen before the fight begins. This means you change you equips and save your game. Weaknesses for the majin surrounding the boss are all over the board so check them out before you attack.

Clear the enemies out as best you can before you start attacking the boss. His Demon Aura is weak against Terra magic which Glynne conveniently has. Vivian also learns Terra II if something happens to Glynne before you get to cast it on the boss.

To capture him you need to overkill him by , the easiest way to do this is have two characters perform a combo on him after you get his HP as close to 1 as you can. I used Glynne and Vivian with pierce attacks and I just barely got it. If you upgraded Reyna's weapon it might be easier with Reyna and Glynne. This is one of the hardest first stratum bosses to capture the boss so if you don't get it don't worry too much about it. If need be you can always return here on a second tale when you characters are much stronger.

He will be accompanied by 3 priests, 3 priestesses and an acolyte. The priests are weak to everything except Sacra, the priestesses are weak to physical attacks and malus and the acolyte is weak to strikes and magic except sacra. I suggest picking one side of the field and taking your entire team that way clearing enemies as you go. Nothing in this stage can be captured so no need to overkill anything. You're going to want to use your entire party to attack him except for Ashley.

Her weakness to both Malus and Slash puts her in a lot of danger if he decides to attack here so try to keep your distance. His only weakness is to strike attacks so Stein and Vivian's book attacks work well here, as well as Ashley's mace if you're feeling dangerous. Now because the only requirement to see the good ending is a boss in the third stratum it truly does not matter which path you take here.

Personally I took the desert path and I found worked fine. You could take forest without to much trouble as well. I would stay away from Aether because it is better explored by Thage and her group than Ashley. If you're looking to complete your Lexicon you should take Desert and leave the Forest path for Olifen and Aether for Thage.

Unlike your other two tales Reyna is not that good with fire, though she can still do some decent amount of damage to them you are going to have to look to other members of the party like Ares or Komori to hit them with slash attacks and just normal attacks. Again your going to have to settle for slash and normal damaging attacks here. It's only going to get rougher from here on in.

When you actually get to Manti Gigas you will need to use a strike attack to break his demon aura, which Ashley conveniently has. Use a combo attack to get the Overkill you need or Ashley's Punishment Skill if you have it. If Reyna has taken the flameweaver class change then this might start getting easier, if not then try to exploit the minor weaknesses.

I found that by going left to start it made things easier by defeating those enemies first before the Heefler. Sometimes the Jade Sylph and Gladelash's begin advancing on you instead of just sitting there, have Reyna and Glynne take out the Gladelash's and use strong malus or sacra magic to overkill the Jade Sylph.

Aero II is strong enough to break it so your going to need to equip it to someone before this battle starts. Use aero magic and pierce attacks to chip his HP down then finish him with a pierce combo attack. As far as the boss goes you need a strong fire spell like Pyro II or stronger to break her Demon Aura.

Reyna should have this regardless of which class change you took so it should not be a problem. Use your physical fighters to wittle her HP down and finish her with a combo attack. Nena and Stein could use malus on the Sylph's as well if you wanted to spread the love around. There is nothing really effective you can use against the Caprus so have Glynne and Reyna focus on those two to even out the battle flow.

This should not be a difficult battle for you. I suggest that you overkill them both and continue to fight the rest to gain more experience as well as make more captures. Close in on the boss and he should be no problem, just don't let him attack Ashley or she might not make it through the battle.

The Zyr Phantasm's are weak to strike so Ashley should use physicals for them. Reyna and Glynne should handle the Aethon's since they are also weak to pierce. It's a nasty little trick they have but since we have Ashley and Stein they should not last long enough on the field to use it. I finally got Ares and added her to my party making it Stein, Ares, Nena and Yuri plus the three tale characters.

Once they are all taken out you should heal up and move to the left towards Arkanos. You are probably going to need a combo attack from two strong melee fighters to get past his Overkill.

The Aethons won't last and neither will the Dawnwalker. His overkill is only so use a combo attack if you need too, this boss is a pushover compared to the others.

If you're struggling to win here I suggest taking another path when you get the chance. This may look difficult considering there is a Laquo Magus in front of one and a Vespula in front of the other. The easiest way to defeat him is to have your party go straight up the middle and deliver a combo attack, then have your two strongest melee fighters probably Glynne and Ashley attack him until his health drops and overkill him with another combo attack.

The Aranea are fast and weak to pierce, great news for Glynne and Reyna. This means you will need either a recruitible character like Ares who has a slash attack or you will need to equip a majin with slash attacks into your Librum and summon it.

Reyna, Ares, Glynne and Irina should have a field day here. If Ashley is a level 18 matriarch she will learn sacrasphere which will go along way with the crowd control here. Gergedeus Demon Aura is weak to light magic so have Ashley blast him with a spell to break it. She has a few sacraspheres, cura II and Salva spells which can really turn this battle ugly if she starts using them on herself. She knows punishment and for whatever reason she has dark attack. She has acolytes, priests and priestesses with her as well so you're going to want to take them out first.

The easiest way is to pick a side and take the entire party down that way and attack everything on that side of the field. If your party is strong enough you could divide and conquer as well, jut make sure you can place a strong healer on both sides. What you don't want to do is drive up the middle because all the enemies WILL trap you there and have fun with you. Some know sacra II which might inflict slow on your characters and sacraspheres that have the potential to confuse.

This means you're going to want to take the right side path known as purgatory. This is good because helps the party because Ashley is well versed with light magic by this point. Most creatures are weak to light and aqua. Keep your healers close and ready all the time. Having them wait on their turn means you can also have them heal on Ashley's turn so watch the turn order and try to plan ahead. The team going up the left will need to defeat the Ocenyx and the team on the right take out the Aqulia near the top of the map.

Re group and heal, then decide if you are going to split up again. Try setting any majin you caught last round and summoning them if your characters start dying to balance out the playing field.

Ashley's punishment attack is pretty strong so use that if you need. This can be tricky because they like to hide in the corners where the treasure chests are and if you overkill them there it becomes impossible to get a character to surround them for the Capture so keep that in mind as you battle them. Pyro magic is the way to go, though you might need a combo attack to overkill Penumbra so chip is HP down as low as you can and have two of your three lead characters go to town with a combo.

If you have any Malus skills in your inventory consider giving them to a character to help your offense out. You need a decently strong malus attack so hopefully either Stein or Nena have one to break his Demon Aura.

Just make sure to take out both the Lapis Sylph before you bind him, because it really sucks when they use release on a boss. Watch out for the Cear Lumen because they know the skill release and I'm sure you know just how aggravating it can be.

Once you defeat them make your way towards the two Heeflers and take them out they are easy then engage the Acrida and Caer Lumen. If you chose prodigy Ashley can actually take on some of these majin one on one between her Sacraspheres and her decent attack stats. Matriach won't have the nice strike damage but the Sacra magic will be strong if you keep her with a front line fighter like Ares or Glynne. Ashley's Sacrashperes will be useful in overkilling the Lapis Sylph that will work their way towards the middle.

You will want to capture one of the two Lapis Sylph to trigger the boss fight, which is required to get Ashley's proper ending.

Once you catch one the boss is drawn out. To lure out Doom Shade you must capture one of the Lapis Slyph in the first battle of step three. Your best chance is using your two strongest strikers mine were Stein and Ashley in a combo with both your characters behind Doom Shade or one character behind and one at his side.

Odds are if you attack him with one person in the front you won't get the overkill even if you have him at one HP. Any sacra magic from Ashley should break the Demon Aura and from there just use normal attacks and Sacra magic to bring his HP down.

King Bellion can be inflicted with bleed status rather easily I found so if you can bleed him until his HP is at 1 you will have a lot better chance of overkilling him. That is all you need to unlock the proper ending.

There are two Zerda, two Chiroptera, two Gardua and two Aquamotes in addition to the boss. Since none of these are new I wouldn't worry too much about capturing them because the longer the fight goes on the worse it will get for your party. He has a Demon Aura that can only be broken using Ashley's punishment skill. When you defeat all the other enemies he will go down real easily. Just be sure to keep Ashley back so she doesn't get blasted by Maluspheres.

There is not much that I can say at this point that you probably don't already know, so just get it done. With that we will move on to Rondemion's Tale, which is unlocked when you complete one tale with the proper ending. Rondemion is your party leader and for the first stratum he is the only character you are forced to use. His strength is in his physical abilities so it will play out a lot like the Olifen tale in terms of strategy. He wields greatswords and after level 12 he can also equip Axes for strike damage.

His class change will occur at level 12 and you can choose between Crusader and Defender. Crusader amps up his offense and Defender raises his Defences. You are probably going to want to take Crusader since it will turn him into quite the physical power house.

Duphoustan: After the first stratum you will gain the Count as a mandatory playable character. He has a few good Aero attacks and can use rapier's and librum's which means between the two of them you can hit all three physical weaknesses.

Duphoustan doesn't get a class change but his stats are actually pretty good all round without it so it might not be such a bad thing. You have played through a tale before so the only thing I can really say here is to watch Komori's health because he has the healing magic. If he does end up dying you do have a decent stock of items to start with to so not all is lost. As usual try to capture everything you can. If you caught a Nightwalker sell it for the blood stained sword and give it to either Ares or Komori whoever you plan to keep around longer to amp up their attack and add bleed to all their attacks.

As far as the battle goes it is pretty straight forward. After you take out the Exo-Machina the Apis and Hecta Gigas will try to double team you, and the Gigas is rather strong so watch yourself with them both. After that the Apis and Nightwalker will try to double team you so heal up and take them out. From there the last three are easy and should be no problem for Rondemion to take out. When you start the battle you can either divide and conquer or keep the party together and mow the majin down one at a time.

The Pyromote knows Pyro II which is pretty powerful at this point so watch out for that. The Mars Belator is a physical attacker but has weaknesses to all elements except Terra. Once his Demon Aura is down this is a pretty easy fight. Have Rondemion and your second strongest physical fighter launch a combo attack on the boss to put him in overkill.

The enemies on the way to the boss are nothing to be afraid off. A side note, the item you can sell the Mars Belator for is the Stonebane which will raise your magic attacking ability of Terra elemental attacks by one level.

If you give this to Rondemion once he reaches level 12 would make his Terra I and Terra II attacks actually worth using once and a while. The stats section has info on the magic casting levels if you are not sure what I mean, but hopefully by now you do. You start in the bottom right corner and the easiest way to start the fight is to send all the extra characters upwards towards the Caprus and two Koona and send Rondemion leftwards to fight the lone Caprus on that side.

Have both sides fight the enemies along the way and meet in the middle. If all goes well most of the enemies will be defeated already and all you have to do is go through a Koona and then take on the Count. His attacks are nothing to worry about though, getting to him is harder than taking him down and that's not saying much. This is pretty much just a token battle because after you defeat him he actually joins your party for the rest of the tale. Which path you take is totally up to you.

I had a few characters with piercing physicals so Aether was a good choice for that. Forest has a lot of slash weaknesses which plays to Rondemion's strengths but you might have difficulty breaking some of the Demon Aura's.

Desert doesn't have to much going on for it but there is no harm in going that way. Fire magic might be hard to come by in this tale but slash attacks are not so focus on that and regular attacks. Rondemion, Komori and Ares are going to excel here. When you actually get to Manti Gigas you will need to use a strike attack to break his demon aura, which Duphoustan conveniently has. This doesn't really mean much to Rondemion however so use physical attacks between Rondemion and Duphoustan to defeat the majin.

Everything except the Apis are weak to a physical trait and hopefully you can start using Axes with Rondemion to add the strike element to his amazing attack stat. The Aquamotes are going to need a piercer to damage them effectively so archers and Duphoustan can pick up the slack there. There is nothing really powerful here to worry about. Pyro and striking is the key to victory here, though you may need to use regular attacks to get through this one. There is only one of each so if you screw up the overkill you will need to reload your file or accept missing the boss.

I found that by going left to start it made things easier by clearing out all the enemies first before the Heefler. Sometimes the Jade Sylph and Gladelash's begin advancing on you instead of just sitting there so watch out for that.

When you capture both majin the boss fight will commence. Fourth Step Boss: Trinity, 6 additional enemies Treasure Chest: Sirloin Item It's probably easiest to head straight up from where you start and defeat the first half of the field before the boss. Aero II and Aerosphere from Duphoustan are strong enough to break it so you shouldn't have much trouble there. Just make sure you defeat the Jade Sylph's before you try to overkill the boss because they will release him and you will have to start again after they do.

This might be an problem for this tale but try giving a Pyro II or higher to Duphoustan. She can attack from up to five spaces away like a long bow so keep that in mind when you start fighting her.

Use your physical fighters to wittle her HP down and use a combo attack to overkill her. You will need to use an Aqua attack to break his Demon Aura, both Stein and Irina have one of those so keep them alive long enough to cast it on the boss.

Once his Aura is down he should be no problem for your team to bring down. Rondemion and the Count can go to town on the sprites and gripnors though assuming you started equipping Rondemion with Axes for strike damage.

The Zyr Phantasm's are weak to strike so Rondemion and the Count are good for this overkill too. The Aethon's are weak to Pierce so your Archers should have a field day here. Rondemion should equip an Axe and go to town on the Zyr Phantasm in the corner as the Thiefler running around.

Nothing too difficult here. Try to take them out first and then go after the rest of the majin. None of the other majin should give you trouble at this point. If you are able to defeat all the majin except the Aquamote the battle ends and a new one begins. Once they are all defeated heal up and move to the left towards Arkanos. Take out the Dawnwalker near the boss and unleash a combo attack on him to break the Demon Aura.

You are going to need to rely on physical and combo attacks to overkill this boss so use Rondemion and your second strongest fighter to finish him off. The boss itself is pretty strong with Sacrasphere and a few Sacra II's. Your going to need a Malus attack to break his Demon Aura so remember to bring Stein or Nena to the party, or equip the Count with a Malus skill before the fight.

The Vespula are also stronger and weak to water which you may or may not have access to yet with Stein. The Cancer Gigas are probably the only problem and that's just because they hit really hard. If you are struggling to win here I suggest taking another path when you get the chance.

This may look hard since there is a Laquo Magus in front of one and a Vespula in front of the other. What you need to do is bind them and not capture them and then bind and capture the Cancer Gigas. The easiest way to defeat him is to have your party go straight up the middle and deliver a combo attack, then have your two strongest melee fighters probably Rondemion and either Ares or Duphoustan attack him until his health drops and overkill him with another combo attack.

The other majin are not powerful at all and should not give you any trouble. These can both be handled by Rondemion pretty easily. The Aranea are fast and weak to pierce so have your Archers and the Count deal with them. Once his Aura is down blast him with Aqua Attacks if you can and finish him with a combo attack from your strongest fighters. Duphoustan, Ares, Velnor and Irina should have a field day here.

Duphoustan should know Aerosphere which will help with the crowd control here, hopefully you can cause bleed on some of the enemies with it. Gergedeus Demon Aura is weak to light magic so have a recruitable character Yuri probably blast him with a sacra spell to break it. You are going to want to split your party in two and move towards the sides instead of up the middle.

Each side area has a Uro Lumen, Acrida and an Armatus. None of them are too strong so defeating them shouldn't be a problem. Once those six are out of the way it's pretty easy, one more Acrida and then the two real bosses.

Raki is weak to Pierce, Earth and Fire. Thage is weak to all the physical stats and like in her tale she is immune to all types of magic so don't bother with that at all. Once you take out the majin with her Thage will go down easily. As far as getting the good ending goes it wont matter which you take. Which way you go will depend on how the rest of your party will fair against each type of enemy.

I had stein pretty levelled so Sanctuary seemed like a better idea at the time. Having them wait on their turn means you can also have them heal on Rondemion's turn with lead so watch the turn order and try to plan ahead. The team going up the left will need to defeat the Ocenyx and the team on the right will need to take out the Aqulia near the top of the map. If so send one team up top to fight the Unseelie if it didn't attack you already and Lapis Sylph, the other team should go left and take on the Aqulia and Unseelie on that side.

If you want to fight the boss in the next step of Sanctuary you will need to Capture and Set an Unseelie in your Librum before the next step. Rondemion equipped with an axe has an amazing strike attack so use it on the Phantasm. This can be tricky because they like to hide in the corners where the treasure chests are and if you overkill them there it is impossible to get a character to surround them for the Capture so keep that in mind as you battle them.

Third Step Boss: Penumbra, 7 additional enemies Demon Aura: Light Attack from an Unseelie Start this battle by sending your entire party to one side of the field, I favoured the right side more because the Armatus can be defeated easier by itself.

When you get to the boss you will need to summon an Unseelie from last round and use its light attack on Penumbra to break his Demon Aura. From there focus on physical attacks and use a combo attack or Rondemion's Heroic Slash to try to overkill him. Getting to him is harder that fighting him.

If you have any Malus skills in your inventory consider giving them to the Count to help his offense balance out. You need a decently strong malus attack so hopefully either Stein or Duphoustan have one to break his Demon Aura.

Everything except the Armatus are weak to Strike and everything except the Acrida is weak to Sacra which doesn't do much good. Once you defeat them work the party towards the two Heeflers and take them out they are easy then engage the Acrida and Caer Lumen. Rondemion should be able to hold his own against physical fighters like Zerda and Chiropetera.

It slows things down but guarentees success. If you have any -sphere magic it will be useful here. Once you catch both Lapis the boss is drawn out. Doom Shades Demon Aura can be broken with a second stratum bosses magic so summon one when you get close to his.

Your best bet is using your two strongest strikers mine were Rondemion and Duphoustan in a combo with either both characters behind Doom Shade or one character behind and one at his side. Your going to need strong Sacra magic to break the Demon Aura so giving Sacra II to Duphoustan before the battle will probably be needed, or summoning Armihage if you captured him in Aether.

From there just use normal attacks and Sacra magic to bring his HP down. Just getting here will get you in the door. There are two Aquamotes, two Garuda, two Scytodida and Unseelie in addition to the boss. None of them should give you much difficulty just watch out for release and Cura II from the Aquamotes, the other three are physical fighters and should not last long against your party.

He is weak to wind and strike so Rondemion and Duphoustan are already at an advantage here. His Demon Aura needs to be broken with Heroic Slash. Once you break his demon aura he has nothing to really damage you much so just chip away at his health until you defeat him. You will be able to replay this tale by loading the clear game file and doing so carries over all your main party character levels and equipment.

Next up is the fifth and final tale, Count Duphoustan. This means that you have encountered every Majin in the game you do not need to capture them all I was missing three captures and I still unlocked this tale.

To begin you get Morpheus at level 17 along with a bunch of Majin to use in battle as well. Morpheus will not get a class change in this tale and you can only gain experience with Morpheus, any experience a Majin gets will go to him at the end of the battle. Any Majin that are killed in battle will disappear from the Summon menu however you can go to Isapolis and set new Majin if need be.

Morpheus is also like Raki, he has a pierce and slash attack and cannot equip any weapons or armour. The biggest difference from the other tales is that you start after the second valley, meaning you can choose sanctuary or purgatory right away.

It does not matter which way you go story wise but sanctuary seemed like a good idea to me since Morpheus has a lot of Malus skills so let's start there. Set all your Majin to the right side and attack the group of five to the right side of the field and send Morpheus to the top of the field after the lone unseelie. Your Majin will probably take a good amount of damage but they only have a limited amount of turns so you need to be aggressive while using them.

If you lose all of your Majin before the battle is over hopefully only one or two enemies are left so Morpheus can finish them off. On a side note nothing in Morpheus' story can be captured so all your focus is on defeating all the enemies. Morpheus and a couple majin should head up the stairs and the others should go left.

Like last time the idea is to keep attacking so that the Majin's turns are not wasted much. Try to save you Majin Kidneys and Hearts for later stages. Don't have an account? Sign up for free! How to recruit Ares? I finally ran into Ares but I just get a one line dialogue with no option to recruit. Is there some requirement I have to do to be able to recruit her? ThaGenius - 1 year ago - report. But if you simply must try this game, I'll offer one piece of advice: turn off battle animations.

They take forever to load. Go figure. Was this article informative? YES NO. In This Article. Each character in the game has his own story, set in world of Beseku, which exists in that space between the real and demon worlds.

Release Date. Eternal Poison Review. What did you think? Have you played Eternal Poison? More Reviews by Ryan Clements. There's a good chance you missed one of these. These are seven of the hardest to find or obtain upgrades that require the Speed Booster or Shinespark upgrades.

Presented by truth. IGN Logo Recommends. Kirby and the Forgotten Land Logan Plant 8. Steam Deck George Yang Put off playing this game for too long Spoilers Pages: [ 1 , 2 ]. Is there a way to determine which enemies are weak to which damage type? Overkilled Majin in final stratum. How to recruit Ares? Main Quest. Do you think Eternal Poison is going to be remastered? How do I beat Doom Shade?



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