Pandemic and board game
Free 2-Day Shipping. Same Day Delivery. Please select a store. Pandemic Board Game. Shop all Asmodee. Not for children under 3 yrs. Same Day Delivery to Edit zip code. Deliver it. Get it as soon as 8pm today with Shipt. Deliver to Edit zip code. Ship it. Get it by Tue, Jan 18 with free 2-day shipping. This delivery date includes extra time for the holiday.
Help us improve this page. About this item. Highlights Save the world from a massive infection in this challenging board game. Fun, Collaborative Strategy Game.
Specifications Suggested Age: 8 Years and Up. Type of Game: Strategy and War Games. Playing Time: Minutes. Number of Players: Players. Package type: Full Game. Material: Paperboard, Plastic. Battery: No Battery Used. Street Date : October 22, TCIN : UPC : Origin : Imported. Pandemic is a co-operative game where you and other players come together to stop the spreading of deadly viruses from across the globe!
The fate of humanity is in your hands! Once the research station has been set up in Atlanta and all the disease cubes have been evenly distributed across the board you can start the game. Remember to use as many epidemic cards as you want the game to be challenging. The fate of all humans lies in your hands. Report incorrect product info. If so, this would create a single app for Pandemic , its expansions, and spinoffs like Legacy , Hot Zone , and Fall of Rome.
The Resident Evil franchise is one of, if not the most popular horror franchise in video game history, and it has branched out into board games. All of the Resident Evil Board Games Released So Far The Resident Evil franchise is one of, if not the most popular horror franchise in video game history, and it has branched out into board games.
Share Share Tweet Email. Daniel DeAngelo Articles Published. Medicine isn't so advanced, so you're searching more for preventative measures like purifying the water supply, traveling between places is handled very differently, and the roles have predictably been switched out for jobs like Sailor and Rural Doctor.
This is one of the most-loved alternate versions of Pandemic, and adds to real variation, such as being able to build railroads to make it easy to travel between places — but only if they're on your networks of tracks, of course. It means you're changing the landscape a little as you play your game — a small dose of the legacy games, in a way. So cute: it's like normal Pandemic, only dinkier, cheaper and faster.
Hot Zone - North America confines the disease battling to yes a condensed North American map, with only three diseases to fight against and a trimmed down selection of roles. If you're new to Pandemic and just want to try it out, Z-Man even offers a print and play version of Hot Zone. You'll have to bring your own cubes, though. It's so cheap on its own, though, that you might as well get the real thing.
You really do feel like you're getting the crucial parts of the Pandemic experience the feeling of a ticking clock, and only just being in control of the spread , but in 20 minutes instead of More Pandemic-without-a-pandemic here, as Rising Tide gives the game's structure a full re-implementation which sees you and up to four others attempting to stop the Netherlands from flooding, reclaim land, and set up the four hydraulic structures required to stabilise the country's wet and dry bits.
Again, it's a totally new standalone game. That said, it's not a totally new game. If you're already familiar with Pandemic you'll be able to get to grips with Rising Tide immediately, particularly the flooding mechanics, though you'll probably curse its fiddly setup while you're painstakingly placing the 50 individual wooden dikes across the map before you can even play.
For this reason, we'd maybe say it's more suited for people looking some variation from Pandemic than it is for beginners. The 'disease' in this 5th-century fight comes in the decidedly macroscopic form of Goths, Vandals and Huns, and while new roles like the Magister Militum and Regina Foederata might be commanding legions rather than dishing up medicine, they are analogous enough so as not to make this standalone game alienating to existing Pandemic fans.
There are two variants included: while you can play the base game with up to five players, there's also a solo challenge in here, and a mode where the law of Capat Mundi comes into play and prevents you moving your troops into Rome. Everything you need to know is right there in the name, really: this drops a hefty dollop of Lovecraftian horror onto the already tense game of Pandemic, casting you and up to three friends as investigators attempting to stop the Old Ones without going insane.
It's slightly more streamlined in rules than the original, cutting out things like chain reactions and making trading cards between players easier, and the roles and events are suitably thematic.
It is the eventual fate of every popular board game to receive its own dice-based spin-off, and The Cure is just that: picking different roles nets you different rolls, with — for example — the Medic's unique dice heavy on cures. Things are bit more simple than regular Pandemic, in that you're concentrating on continental disease spread rather than micro-managing cities, and it's far quicker to get set up.
The Cure does lack the creeping dread which comes from the way base Pandemic stacks its decks, but locking dice and nudging them with event cards does help negate the randomness of rolling bones. If you like The Cure, there's also an expansion available: Experimental Meds adds eight new roles, 11 new events, a fifth disease, and the challenges of mutations and hot zones. Yes, it's an expansion for a spin-off.
Life is complicated. Pandemic is one of the most popular co-op games out there. Pandemic: Contagion, on the other hand, is a thematically flipped game which turns everything on its head: this time you're a disease, and you're fighting the other diseases around the table to see who can infect humanity most effectively.
The event deck this time offers situations like mass flooding and bird migrations which can help your disease grow; negatives include handwashing awareness campaigns and that pesky World Health Organisation getting involved. Neat stuff, and the physical petri dishes for your disease cubes are cute too.
Just what Pandemic needed: even more crushing tension. This time you're literally racing against the clock, coordinating a pandemic response while a two-minute turn timer trickles down.
The dice-based gameplay feels very different from any other version of Pandemic, with the board representing a plane flying around the world and delivering medicine to affected areas. Different roles are tasked with generating different resources by rolling dice, but the wrong dice end up adding to a waste pile which means one of the two to four players may need to spend time clearing it instead of doing actually useful things, just adding to the stress.
T3 magazine's own Gadget Guru is a year veteran of the tech writing wars, and has the scars to prove it. He's written for the UK's biggest technology publications, and knows everything from smart doorbell voltage needs to how to bend Windows to his every whim.
Unless your home is very small, the aptly named Dyson Micro is of most use for dusting and dealing with small spills. The Apple Watch is getting more sensors — but it won't be getting them this year. T3 is part of Future plc, an international media group and leading digital publisher. Visit our corporate site.
0コメント