Forgotten realms cormyr module download




















So let's begin! King Azoun IV, beloved monarch of the nation of Cormyr, was killed a year before, in the Goblin War that left most of Cormyr devastated. He left behind a grandson, Azoun V , a newborn babe whose mother had also died as a casualty of the Goblin War and his younger daughter, Alusair Nacacia Obarskyr as the Steel Regent of Cormyr until Azoun V comes of age.

For more details that led up to the first day of the module, please click this link. Note that this applies only in terms of events and a calendar, not in terms of resting. To that end, the year , or the Year of Rogue Dragons, which included the Dracorage, was skipped, and time progressed straight into , the Year of Lightning Storms. The FRC Campaign progressed and time began to flow more regularly. The Tearing of the Weave takes place in the Forgotten Realms setting, where a sinister conspiracy beyond the pristine facade of the Temple of Mystra threatens the future Author: Yozshulkree Tobar.

The Tearing of the Weave is an adventure module for the 3. June Learn how and when to remove this template message. Dragonlance deities Forgotten Realms deities Greyhawk deities. The five SPEC adventures take place at the same time from a story perspective, but the rules of the campaign do not prohibit the same character from playing each of the five SPEC adventures assuming the character is of the appropriate level when each adventure is played. The way you can tell whether same-character replay is legal is simply this: if the adventure is delivered as a single file and there are multiple sets of stat blocks in that single file, you can't replay that adventure with the same character.

If there are separate adventure files, you can play through each of those individual adventures with the same character, if you want. Sean Molley Levels H3 Download ZIP Note: This is a two-round eight-hour adventure and is intended to be played as a sequel to SPEC with the assumption that some time has passed in both the game world and the real world, obviously. There is at least one encounter in this adventure that has become rather infamous among LFR players.

Feel free to use DME as needed, or run it as written so your players can have their own stories to tell about it. For an excellent but spoiler-ific dissection of this encounter by one of the two authors responsible for it, read this blog post.

Story-wise the most likely situation is that all four of these adventures occur at the same time, but we deliberately included a reward that PCs can only get by playing the different versions of this adventure at different level bands. Some players choose to play each version of SPEC with a different character, others choose to play each new adventure with the same character as that character reaches the appropriate level band.

The choice is up to you. Story-wise they all occur at roughly the same time and the intent was that any given character would only play one of these five adventures but a single player could play all five, using a different character for each.

Unlike SPEC, there is no reward for playing more than one of the SPEC adventures, and as we were not particularly clear about how the series was intended to work at the time we released the SPEC adventures, many players have chosen to play more than one of the SPEC adventures with the same character when that character reaches each appropriate level band. No real harm is done by this, so it's up to you whether to accept the temporal paradox or not.

Adventuring Company Adventures These adventures are designed to be played by groups where most or all of the PCs at the table are members of the same Adventuring Company. Mini-Campaign Adventures Mini-Campaigns are designed to serve as an entry point for new LFR players while also offering something interesting for veterans. Specials Special adventures sometimes referred to as Core Specials are designed to be challenging, but fair and fun, experiences where the players must work together in order to successfully complete the entire adventure within the time limit.

November Sword Coast Adventurer's Guide. Edited by Kim Mohan. Wizards of the Coast , p. In Jean Rabe ed. Polyhedron 74 TSR, Inc. James , Ed Greenwood September The Grand History of the Realms. Edited by Kim Mohan , Penny Williams. Forgotten Realms Campaign Setting 3rd edition.

Cormyr: A Novel Paperback. Wizards of the Coast , pp. TSR, Inc , pp. Reynolds , Steve Miller Into the Dragon's Lair. Death of the Dragon Kindle ed. Wizards of the Coast , chap. Dungeon Wizards of the Coast , pp. Archived from the original on Retrieved on



0コメント

  • 1000 / 1000